Posts tagged with gamedev
Rocks - Simple turret AI
Published 5 May 2013 in archive with tags unity , futile , gamedev So I've been playing with Unity the last couple of days, and I quite like it. I'm not much of a fan of the scene editor, or any of the GUI stuff, but I've been playing with MattRix's Futile framework and being able to do everything from a code-first perspective is awesome. Continue reading …XNA style Game class with Python/Pygame
Published 26 March 2013 in archive with tags python , pygames , gamedev XNA/MonoGame are great. You have such a wealth of classes at your disposable. There have been some great games made with it; Terraria and Magicka among them. But when you just want to visualise something that you're coding, well, it just seems too much effort. Continue reading …Circle primitive class for XNA/MonoGame
Published 24 March 2013 in archive with tags csharp , xna , monogame , gamedev I've just been playing a little with XNA (or MonoGame as it's called these days) and needed to draw circles. If you've used XNA then you'll know that nothing like that is provided for you. Drawing circles isn't too difficult really, they're basically just lots of little lines at different angles. Continue reading …XNA An Example Object using VariableService
Published 26 August 2011 in archive with tags csharp , xna , gamedev Just a quick example of how you'd lay out an object class, which you could use for items like game objects, the player object, anything that you need to update and draw independently. Continue reading …XNA IScreen code
Published 26 August 2011 in archive with tags csharp , xna , gamedev I have been doing some XNA, and in order to utilise some sort of game screen system without using a Microsoft version, I've created this. Some parts have been borrowed from the internet, such as ServiceExtensionMethods, but it works very well. Continue reading …Newer Page 1 of 1 Older